MACC'97 Session: Human Interface
- MIKE: An Automatic Commentary System for Soccer
- Kumiko TANAKA-Ishii,
Itsuki NODA, Ian FRANK, Hideyuki NAKASHIMA, Koiti Hasida, Hitoshi Matsubara
- ETL
- Contact to: kumiko@etl.go.jp
- Abstract
This paper describes MIKE, an automatic commentary system for the
game of Soccer. Since Soccer is played by teams, describing the course
of a game calls for reasoning about multi-agent interactions. MIKE
itself is also a multi-agent system, using a role-sharing structure to
mediate between six concurrently running soccer analysis agents,
including two agents that carry out high-level expert analysis.
MIKE's multi-agent nature mirrors the way that human commentators
often perform in teams, and reflects the dynamic nature of the Soccer
domain; events may occur at any point of the field at any time, making
it difficult to fix viewpoints. We describe MIKE's agents and also
discuss how to control the interaction between these agents so that an
explanation of a game emerges reactively from the system. We present
and evaluate examples of the match commentaries produced by MIKE in
English, Japanese and French.
- keywords
automatic commentary system, reactive system, natural language generation
-
PS file(+gzip)
Return to top page
Wed Jan 21 09:37:36 JST 1998