MACC'97 Session: Game
- A Multi-agent gaming simulator for analyzing social conflicts
- Yumi
Tokuda, Atsushi Togawa, Shigeru Watari
- Ritsumeikan Univ.
- Contact to: yumi@ps.ritsumei.ac.jp
- Abstract
Gaming simulation has been used as a methodology to understanding
complex social phenomena. Here we present a multi-agent system to
support gaming simulations. The system features: 1) coexistence of
player-monitored agents and autonomous agents.
2) a mechanism that implements the link between the micro-level
model (agents) to the macro-level model (the environment in which
the agents are embedded). The agents interact to each other directly through
some communication primitives, and are able to change the environment
by signalling some events. Agents are situated in the environment; i.e.,
the behavior and the resources an agent have change according to the
change in the environment.
- keywords
social conflicts,gaming simulation,simulation labratory for social science
-
PS
file(+gzip) (in Japanese)
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Wed Jan 21 09:37:36 JST 1998