Ph.D in Psychology
Senior Research Scientist, Supervisor, Group Leader Sensory Representation Research Group
Human and Information Science Laboratory
Communication Science Laboratories, NTT, Inc.
Nippon Telegraph and Telephone Corporation.
3-1 Morinosatowakamiya, Atsugi-shi, Kanagawa, 243-0198, Japan

Research interest

Human visual perception

Understanding the diversity and versatility of human visual ability

■ Gamified Vision Test: “Shikaku no Mori”" ― Tap the images for the details ―

Test batteries that measure visual abilities easily.
  • Kenchi Hosokawa, Kazushi Maruya, Shin’ya Nishida, Masayo Takahashi, and Satoshi Nakadomari (accepted). Gamified vision test system for daily self-check. 2019 IEEE Games, Entertainment, Media Conference (GEM) .

■ Visual motion perception

How does the human visual system process visual motion?

■ Visual awareness and binocular rivalry.

How does the human visual system distinguish non-rigid material from complex motion flow?

Text reading

Interactive reading of dynamic text: "Yu bi Yomu"

A new way to read dynamic text using a tablet PC
  • "Yu bi yomu": interactive reading of dynamic text. Kazushi Maruya, Miki Uetsuki, Hideyuki Ando, and Junji Watanabe. ACM Multimedia, page 1499-1500. ACM, (2012).

Optical illusion and Art

Illusory block project

Using optical illusion pattenrs affixed to toy blocks
  • Tomoko Ohtani, Kazushi Maruya (2023/8). “Educational programs on optical illusions to hone abstract thinking skills of students”, The 14th Asian Forum on Graphic Science (AFGS2023).
  • Tomoko Ohtani, Kazushi Maruya (2026/8). “Extraction and Recomposition of Urban Impressions by Nonexperts Using Three-Dimensional Assemblages with Optical Illusion Patterns”, The 22nd International Conference on Geometry and Graphics (ICGG 2026), Zagreb, Croatia.

Micellaneous

Psychlops

The C++ Library for vision science


Publications

A link to publication list